“The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge.” ― Daniel J. Boorstin
Just like what I said in How To Build Stats by Yourself post, I really regret adding a modifier card (like hydra) on a mace. Since today, hydra cards no longer include your stat damage, just your weapon damage. Buying +10 Rod with 4 Drops card is also SHIT, DEX works differently today. Amazingly, REFINEMENTS also increase MATK nowadays, but +10 Rod is only equals to 30 MATK + 20 which is 50, better buy ARC Wand which is 95 Matk with 3 int. Also the answer to the question above is… No…
CLARIFICATION: HYDRA CARDS ARE STILL EFFECTIVE, JUST DON’T EQUIP IT TO A WEAPON WITH BELOW 90 ATTACK.
I’ll use my Blacksmith as an example.
Pre-renewal (BEFORE): (Stat ATK & Weapon ATK) + Refinement ATK
Revo-Classic (NOW): STAT ATK + WEAPON ATK
Example: Hydra Cards and Elements only affect WEAPON ATK. They are no longer affected by STR/DEX.
Pre-renewal (BEFORE): Percentage DEF + Soft DEF
Revo-Classic (NOW): Soft Def + Percentage Def/10 (Not Accurate formula, simplified but precise)
Example: My Blacksmith has 52 Soft Def +4.9% damage reduction. So if a monster with 54.1 ATK attacks me, it will deal the minimum amount of damage which is 1.
Pre-renewal (BEFORE): Percentage MDEF + Soft MDEF
Revo-Classic (NOW): Soft MDef + Percentage MDEF/10
Example: I have 29 Soft Mdef and 1 armor mdef. So if a mob with 29 magic damage attacks me, it will deal 1 damage each instead.
Pre-renewal (BEFORE): IGNORES DEFENSE
Revo-Classic (NOW): 1.4x ATK ONLY
Example: A somehow shitty update, but +40% total damage is now a good thing already since Hydra cards are not affected by STR anymore. GG Solider Skeleton users xD They still are great in WOE though.
Pre-renewal (BEFORE): 1% per 1 Agi, 1% per 4 Dex, Shields doesn’t slow ASPD
Revo-Classic (NOW): More than 1% per Agi, Almost No Increase per Dex, Shields Slow ASPD now
Example: Long ago AGI type BB with Thara Frog Shield are a trend, today, better use 2-handed weapons for 2-hand quicken.
|ASPD||Hits Per Second||If ATK = 200 DPS is|
ASPD exponentially increases, therefore, the difference between 192 and 193 ASPD is HUGE! Max ASPD is 193. But since we are still 2nd Jobs. The limit for 2nd Jobs is 190. So MAX ASPD is 190.
Pre-renewal (BEFORE): Variable Cast Speed = Dex/150
Revo-Classic (NOW): Variable Cast Speed = (2*DEX + INT) / 530
My Comment: WTF? WHY NERF WIZARD TOO MUCH? OK SO INT INCREASES CAST SPEED TOO BUT 530??? WTF??? Sorry to every one who bought drops card for more than 50k zeny. *Dies with a super novice bash before even casting jupitel thunder*.
1. Ice Pick/Occult Impact
Pre-renewal (BEFORE): (Def equip + Vit) / 100
Revo-Classic (NOW): Def equip / 2.
My Comment: I think it is now more IMBA. But it would make more sense anyway.
2. Ghostring Card
Pre-renewal (BEFORE): Reduce 75% from Neutral Attacks.
Revo-Classic (NOW): Reduce only 30% from Neutral Attacks.
My Comment: I don’t really think that GR is imba in PVP or WOE, but in MVP yes, it is, so… I think it’s fine.
3. MOBS STATS
Pre-renewal (BEFORE): Normal.
Revo-Classic (NOW): Using Pre-renewal HP, but RENEWAL stats (HARDER)
Proof: Experiments with Cards and CRIT
I conducted my own experiment even before I met someone who actually knows almost every thing. Here is the proof that Modifier Cards only affect Weapon Damage. I used a blacksmith so the DAMAGE IS CONSTANT and it’s easier to experiment. Thanks to IGN: Ziro for helping me get a SCORPION CARD and making this happen.
Weapon Perfection so my damage to mobs is 100% no matter what size; Maximize power to make damage constant;
No Card Modifier (Using Scorpion Card)
With Scorpion Card (+20% Damage to Plant Race)
So 327 – 286 = 41. Fourty-One definitely is not even close to the 20% of 286. It should be 57.2 if this was Pre-renewal. While the 20% of 185 = 37 damage Increase which is close to 41. Where the hell did the 4 other come from? I did not include the DEF and VIT DEF factor so I just showed an estimation.
Proof that STR Affects CRIT Damage
I used a blacksmith just so I could MAXIMIZE POWER. As you can see the normal damage is 460, and the Crit Damage is 644. 644/460 = 1.4. CASE CLOSED! Therefore it is suggested that Crit Types should have high Luk and high Str.
Revo-Classic Ragnarok Online has become more Equipment reliant.
Source: Experiments and Anon
- Hi I'm the Admin. A dev, designer, and an avid Ragnarok Player. If you have any questions, feel free to comment below.